A START OF AN ERA: MARK.SPACE ANNOUNCES PHASED PLATFORM LAUNCH

30.10.2018, SINGAPORE – The international 3D, Virtual Reality (VR) and Augmented Reality (AR) developers’ and representatives have officially announced the long-awaited launch of MARK.SPACE. The platform will be available for its guests and users in its second visualization, which will gradually evolve into its third. The platform launch will happen gradually, in several steps.

The launch of the second visualization of MARK.SPACE, users will have access to a number of features, which include editing the virtual spaces, which, by the way will be able to rotate in 360-degree mode, so users can see the floor and the ceiling. The default setting for second visualization will be Full HD, however, will also support a 4K mode, which the user can switch to as they see fit. Current generation of MARK.SPACE, we are able to rotate and rearrange objects like furniture, and even change their materials.

MARK.SPACE 2.0 will support any browser and almost any device, where a higher screen resolution (dpi) of the device will lead to more comfortable use of the platform. For Android devices, however, the version has to be not lower than 7.

Soon users will have access to an interface of an existing virtual space of a MARK.SPACE partner for testing the platform, managing and changing 3D objects. Next releases MARK.SPACE will give users the ability to video screen the floors of the spaces, too, which means that we will literally able to lay images of videos on the floor, and the AI-staff will be able to walk over them. AI-assistants (AI-staff) look like avatars but are something that moves based certain logic and artificial intelligence. Its movement does not affect the person next to it. Also, an AI store manager cannot communicate simultaneously with 20 visitors, for example. In near future, avatars will become fully available and controllable by their owners, where one unit will be able to fit up to 40 avatars. Each avatar will be unique (each will have its own skeleton), and users will be able to choose their avatar’s clothes, face, and hair.

Upcoming December, MARK.SPACE will launch its shopping units, which will support demonstration of goods in 2D and 3D. Stores will have a 3D scene (360 space), but, if desired, users can see the standard display in a 2D interface. The user will have a switch between 2D and 3D; whichever is more convenient to make purchases. Moreover, the user will automatically be transferred to a specific product page (from 3D to 2D). Moreover, the platform, in its first visualization already will support such features as functioning doors, elevators, and windows. Digital white boards in spaces will be multifunctional, which means that several people will be able to write on it at the same time. Ray reflection is another added feature that will be available in second visualization.

To give fans and followers a sneak-preview, we can share that MARK.SPACE developers are already working on the platform’s third visualization. This visualization will require specific devices and browsers that support 5G.

MARK.SPACE is conducting further experiments with the imposition of real faces on avatars, so a MARK.SPACE user is visible to other users as an avatar. We are also working on interactive objects that change based on surface, like water, or a cup of coffee. Also, MARK.SPACE developers are creating an opportunity to export objects of popular 3D-files into the platform. The central zone of a district will contain skyscrapers, the remaining units of users up to 1, 2 or 3 floors, depending on the location of the unit in the district. Features for upcoming upgrades also include voice communication and an android mobile app. Other future additions include SDK and API, where presentation of access to partners will be discussed individually.

Users will be able to add each other as a friend and use messengers, send files and use emoji. Future MARK.SPACE visualizations will have a maximum detail of objects, for example: you will be able to turn on fog. Objects in the foreground are bright objects and the foggy ones further away. Also, we will be able to create buildings facades, play with sound design, text chat, and use various control panels, like turning on screens, lighting, or various types of actions that are launched when a certain object is “touched” by the user.